﻿using System;

namespace Valve.VR
{
	// Token: 0x020007DE RID: 2014
	public struct VRVulkanTextureData_t
	{
		// Token: 0x04002DE2 RID: 11746
		public ulong m_nImage;

		// Token: 0x04002DE3 RID: 11747
		public IntPtr m_pDevice;

		// Token: 0x04002DE4 RID: 11748
		public IntPtr m_pPhysicalDevice;

		// Token: 0x04002DE5 RID: 11749
		public IntPtr m_pInstance;

		// Token: 0x04002DE6 RID: 11750
		public IntPtr m_pQueue;

		// Token: 0x04002DE7 RID: 11751
		public uint m_nQueueFamilyIndex;

		// Token: 0x04002DE8 RID: 11752
		public uint m_nWidth;

		// Token: 0x04002DE9 RID: 11753
		public uint m_nHeight;

		// Token: 0x04002DEA RID: 11754
		public uint m_nFormat;

		// Token: 0x04002DEB RID: 11755
		public uint m_nSampleCount;
	}
}
